Surprisingly decent resource management/town building sim. It's level-based rather than going on forever and each level has a goal to achieve and offers its own set of restrictions/challenges. Bite-sized fun.
Beautifully illustrated, very intriguing narrative, with meaningful interactions and an interesting police system that keeps you on the edge. Couldn’t stop playing!
A rogue-like, turn-based, strategy game that focuses on resource management. Evade creatures, switch/upgrade cars, find better equipment, manage your crew and gas, and see how far you can make it. Looks beautiful. Expect a harsh difficulty curve.
A super hectic arcade-y game about painting everyone around you and lasting as long as possible. Think if Keita Takahashi were to design https://t.co/aRdfU2yvYr meets Splatoon, but single-player only. Gameplay didn’t really hook me though.
A very relaxing puzzle game. Doesn’t really offer much aside from completing what is essentially just jigsaw puzzles. Fine if you want to cool off and do nothing.
While visually appealing, unfortunately, the optical illusion of lining things up in 3D space has been handled way better in other games. This one has nothing new to offer. It becomes repetitive and tedious very fast.
A narrative puzzle platformer with a light-based twist! The twist being a mechanic that I’m pretty sure I’ve seen other games do. Worth trying if you like Limbo or INSIDE.
A fighter on mobile that actually has button-based input rather than being mostly automated and using context-sensitive swiping! But, despite that and the outstanding animation, the gameplay just failed to captivate me. Pretty generic.
A fun little Rayman romp that plays very similarly to the previous mobile Rayman games, but more straight-forward with its bite-sized levels and has a couple new gimmicks that switches it up. Fun if you're craving some platforming on the go!
Super simplified RTS game with MOBA elements. The interactions are cool, but the mechanics don’t go beyond the surface level. Diet Warcraft? Fun if you want to kill time.
An autorunner of sorts with incredible visuals and sound. It’ll catch you off guard with new mechanics, vastly different stages, and rhythm-based combat. It’s all so dynamic! One heck of an experience you do not want to miss out on.
While I normally love Shantae games, this one feels a bit rushed. The controls aren’t tight enough, the gameplay feels flimsy, the plot could be better, and the level design is okay. Fine overall if you need more Shantae.
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