
Perfectly serviceable colour-based puzzle game. Relaxing but, unfortunately, I don't see anything unique or interesting about it.
Pretty standard word puzzle game with a cute aesthetic. Relaxing and simplistic, but nothing really unique there.

Beautiful artwork, but feels a little inconsistent tone-wise: Is it supposed to be serious and mature or wacky and childish? The combat uses rhythm game mechanics and that just doesn’t really fit well in my opinion. Feels buggy overall.
Pretty standard plane-based twin stick shooter with a really inconsistent visual style and UI. Nothing new or interesting there, unfortunately.
A weirdly unique mix between team brawler, dodgeball, and football. Although, unique doesn't mean good, unfortunately: Difficult to control, hard to keep track of, extremely slow, and becomes very tedious, very fast. Not fun.
Mediocre team-based brawler. Becomes repetitive very fast and lacks variety. Serves its purpose as a “my first Brawler†for kids.
While I normally love stealth games, this one feels very underdeveloped. Not much to offer in terms of gameplay mechanics and the levels are all pretty much the exact same. Not challenging, repetitive, and glitchy. Cool aesthetic though.
While visually appealing, unfortunately, the optical illusion of lining things up in 3D space has been handled way better in other games. This one has nothing new to offer. It becomes repetitive and tedious very fast.

Controls really badly. Very generic gameplay. Think 1976’s Death Race.

Pretty visuals, but I spent most of my time waiting for an opponent and getting wiped within the first minute. Skin-deep strategy consists of “be the first to shoot a big missile as soon as possible.†Has potential to be better.
Honestly, not much to say on that one. It’s a management sim with light RPG elements. Very light. It’s fine if you like that sort of game, but don’t expect Animal Crossing or Harvest Moon.
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